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AAAI
2010
15 years 6 months ago
Dealing with Infinite Loops, Underestimation, and Overestimation of Depth-First Proof-Number Search
Depth-first proof-number search (df-pn) is powerful AND/OR tree search to solve positions in games. However, df-pn has a notorious problem of infinite loops when applied to domain...
Akihiro Kishimoto
161
Voted
AAAI
2010
15 years 6 months ago
Coalitional Structure Generation in Skill Games
We consider optimizing the coalition structure in Coalitional Skill Games (CSGs), a succinct representation of coalitional games (Bachrach and Rosenschein 2008). In CSGs, the valu...
Yoram Bachrach, Reshef Meir, Kyomin Jung, Pushmeet...
AAAI
2010
15 years 6 months ago
Probabilistic Plan Recognition Using Off-the-Shelf Classical Planners
Plan recognition is the problem of inferring the goals and plans of an agent after observing its behavior. Recently, it has been shown that this problem can be solved efficiently,...
Miquel Ramírez, Hector Geffner
145
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AAAI
2010
15 years 6 months ago
Search-Based Path Planning with Homotopy Class Constraints
Goal-directed path planning is one of the basic and widely studied problems in the field of mobile robotics. Homotopy classes of trajectories, arising due to the presence of obsta...
Subhrajit Bhattacharya
AVI
2010
15 years 6 months ago
Gameplay on a multitouch screen to foster learning about historical sites
The use of gameplay has been shown to be an excellent educational tool, especially if such games are supported by innovative and engaging technologies. This paper presents two new...
Carmelo Ardito, Maria Francesca Costabile, Rosa La...
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