We develop an algorithm for opponent modeling in large extensive-form games of imperfect information. It works by observing the opponent’s action frequencies and building an opp...
With nearly one billion online videos viewed everyday, an emerging new frontier in computer vision research is recognition and search in video. While much effort has been devoted ...
We propose Compact And Real-time Descriptors (CARD) which can be computed very rapidly and be expressed by short binary codes. An efficient algorithm based on lookup tables is pr...
We present a physically-based multiphase model for simulating water and air bubbles with Smoothed Particle Hydrodynamics (SPH). Since the high density ratio of air and water is pr...
Markus Ihmsen, Julian Bader, Gizem Akinci, Matthia...
—Cube computation over massive datasets is critical for many important analyses done in the real world. Unlike commonly studied algebraic measures such as SUM that are amenable t...
Arnab Nandi, Cong Yu, Philip Bohannon, Raghu Ramak...