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ATAL
2011
Springer
14 years 6 months ago
Game theory-based opponent modeling in large imperfect-information games
We develop an algorithm for opponent modeling in large extensive-form games of imperfect information. It works by observing the opponent’s action frequencies and building an opp...
Sam Ganzfried, Tuomas Sandholm
ICCV
2011
IEEE
14 years 6 months ago
HMDB: A Large Video Database for Human Motion Recognition
With nearly one billion online videos viewed everyday, an emerging new frontier in computer vision research is recognition and search in video. While much effort has been devoted ...
Hildegard Kuehne, Hueihan Jhuang, Estibaliz Garrot...
ICCV
2011
IEEE
14 years 6 months ago
CARD: Compact And Real-time Descriptors
We propose Compact And Real-time Descriptors (CARD) which can be computed very rapidly and be expressed by short binary codes. An efficient algorithm based on lookup tables is pr...
Mitsuru Ambai, Yuichi Yoshida
GRAPP
2011
14 years 6 months ago
Animation of Air Bubbles with SPH
We present a physically-based multiphase model for simulating water and air bubbles with Smoothed Particle Hydrodynamics (SPH). Since the high density ratio of air and water is pr...
Markus Ihmsen, Julian Bader, Gizem Akinci, Matthia...
ICDE
2011
IEEE
245views Database» more  ICDE 2011»
14 years 10 months ago
Distributed cube materialization on holistic measures
—Cube computation over massive datasets is critical for many important analyses done in the real world. Unlike commonly studied algebraic measures such as SUM that are amenable t...
Arnab Nandi, Cong Yu, Philip Bohannon, Raghu Ramak...