Abstract: Social virtual worlds such as Second Life are digital representations of the real world where human-controlled avatars evolve and interact through social activities. Unde...
Wireless multi-hop networks are particularly susceptible to attacks based on flooding and the interception, tampering with, and forging of packets. Thus, reliable communication in...
In peer-to-peer (P2P) systems, a receiver needs to be matched with multiple senders, because peers have limited capacity and reliability. Efficient peer matching can reduce the co...
There are two primary challenges to supportinghigh-throughput, reliable multicast in wireless mesh networks (WMNs). The first is no different from unicast: wireless links are inhe...
Dimitrios Koutsonikolas, Y. Charlie Hu, Chih-Chun ...
Network testbeds for developing, deploying, and experimenting with new network services have evolved as recent rapid progress in virtualization technology. This paper proposes a n...