The aggregation of conflicting preferences is a central problem in multiagent systems. The key difficulty is that the agents may report their preferences insincerely. Mechanism de...
Building complex software systems necessitates the use of component-based architectures. In theory, of the set of components needed for a design, only some small portion of them ar...
This paper studies the problem of modeling complex domains of actions and change within highlevel action description languages. We investigate two main issues of concern: (a) can ...
In this thesis I present a virtual laboratory which implements five different models for controlling animats: a rule-based system, a behaviour-based system, a concept-based system...
We have analyzed manufacturing data from several different semiconductor manufacturing plants, using decision tree induction software called Q-YIELD. The software generates rules ...