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CCR
2005
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14 years 9 months ago
The IETF, the IRTF, and the networking research community
Some in the research community perceive the Internet Engineering Task Force (IETF) as ossified and see the difficulty in standardizing new protocols as an indication that there is...
Aaron Falk
CRITICAL
2005
14 years 11 months ago
Comparing two approaches to context: realism and constructivism
During the last few years, there have been debates over what is context and how computers should act upon it. Two disparate camps of thought can be recognized. First, Realism, hav...
Antti Oulasvirta, Sakari Tamminen, Kristina Hö...
CRITICAL
2005
14 years 11 months ago
Affect: from information to interaction
While affective computing explicitly challenges the primacy of rationality in cognitivist accounts of human activity, at a deeper level it relies on and reproduces the same inform...
Kirsten Boehner, Rogério de Paula, Paul Dou...
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CRITICAL
2005
14 years 11 months ago
Involving non-players in pervasive games
In traditional computer games, it is not uncommon for the game world to be inhabited by numerous computergenerated characters, Non-Player Characters (NPCs). In pervasive games, pl...
Jenny Niemi, Susanna Sawano, Annika Waern
CRITICAL
2005
14 years 11 months ago
Participatory design: the will to succeed
With its 10th biannual anniversary conference, Participatory Design (PD) is leaving its teens and must now be considered ready to join the adult world. In this article we encourag...
Dan Shapiro