Sciweavers

77 search results - page 8 / 16
» cscw 2006
Sort
View
CSCW
2006
ACM
15 years 1 months ago
Strangers and friends: collaborative play in world of warcraft
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
Bonnie A. Nardi, Justin Harris
CSCW
2006
ACM
15 years 3 months ago
What goes around comes around: an analysis of del.icio.us as social space
An emergent class of web applications blurs the boundary between single user application and online public space. Recently popular web applications like del.icio.us help manage in...
Kathy J. Lee
CSCW
2006
ACM
15 years 3 months ago
Context-aware telephony: privacy preferences and sharing patterns
The proliferation of cell phones has led to an ever increasing number of inappropriate interruptions. Context-aware telephony applications, in which callers are provided with cont...
Ashraf Khalil, Kay Connelly
CSCW
2006
ACM
15 years 3 months ago
Providing artifact awareness to a distributed group through screen sharing
Despite the availability of awareness servers and casual interaction systems, distributed groups still cannot maintain artifact awareness – the easy awareness of the documents, ...
Kimberly Tee, Saul Greenberg, Carl Gutwin
CSCW
2006
ACM
15 years 3 months ago
Enlightening a co-located community with a semi-public notification system
This work seeks to strengthen interaction within a research community through a centrally-located physical device that presents online presence information in a semi-public space....
Goldie B. Terrell, D. Scott McCrickard