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» curlybot: designing a new class of computational toys
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73
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CHI
2008
ACM
15 years 10 months ago
Heuristic evaluation for games: usability principles for video game design
Most video games require constant interaction, so game designers must pay careful attention to usability issues. However, there are few formal methods for evaluating the usability...
David Pinelle, Nelson Wong
76
Voted
CHI
2005
ACM
15 years 10 months ago
Design requirements for more flexible structured editors from a study of programmers' text editing
A detailed study of Java programmers' text editing found that the full flexibility of unstructured text was not utilized for the vast majority of programmers' character-...
Andrew Jensen Ko, Htet Htet Aung, Brad A. Myers
XSYM
2010
Springer
148views Database» more  XSYM 2010»
14 years 8 months ago
Promoting the Semantic Capability of XML Keys
Keys for XML data trees can uniquely identify nodes based on the data values on some of their subnodes, either in the entire tree or relatively to some selected subtrees. Such keys...
Flavio Ferrarotti, Sven Hartmann, Sebastian Link, ...
ISSADS
2005
Springer
15 years 3 months ago
Database System Architecture - A Walk Through Time: From Centralized Platform to Mobile Computing - Keynote Address
Classical distributed database systems monolithically offer distribution transparency and higher performance. This is made possible by making data available and closer to the appl...
Ali R. Hurson, Yu Jiao
PDP
2003
IEEE
15 years 2 months ago
QoS-aware Accounting in Mobile Computing Scenarios
The enlarging market of portable devices and wireless networks stimulates the provisioning of mobilityenabled Internet services with differentiated levels of Quality of Service (Q...
Paolo Bellavista, Antonio Corradi, Silvia Vecchi