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CVPR
2003
IEEE
16 years 4 days ago
View Invariants for Human Action Recognition
This paper presents two approaches for the representation and recognition of human action in video, aiming for viewpoint invariance. The paper first presents new results using a 2...
Vasu Parameswaran, Rama Chellappa
CVPR
2003
IEEE
16 years 4 days ago
Perception-based 3D Triangle Mesh Segmentation Using Fast Marching Watersheds
In this paper, we describe an algorithm called Fast Marching Watersheds that segments a triangle mesh into visual parts. This computer vision algorithm leverages a human vision th...
David L. Page, Andreas Koschan, Mongi A. Abidi
CVPR
2003
IEEE
16 years 4 days ago
3D Object Modeling and Recognition Using Affine-Invariant Patches and Multi-View Spatial Constraints
: This paper presents a novel representation for three-dimensional objects in terms of affine-invariant image patches and their spatial relationships. Multi-view constraints associ...
Fred Rothganger, Svetlana Lazebnik, Cordelia Schmi...
CVPR
2003
IEEE
16 years 4 days ago
Active Unsupervised Texture Segmentation on a Diffusion Based Feature Space
In this paper, we propose a novel and efficient approach for active unsurpervised texture segmentation. First, we show how we can extract a small set of good features for texture ...
Mikaël Rousson, Rachid Deriche, Thomas Brox
CVPR
2003
IEEE
16 years 4 days ago
Extracting Dense Features for Visual Correspondence with Graph Cuts
We present a method for extracting dense features from stereo and motion sequences. Our dense feature is defined symmetrically with respect to both images, and it is extracted dur...
Olga Veksler