This paper presents two approaches for the representation and recognition of human action in video, aiming for viewpoint invariance. The paper first presents new results using a 2...
In this paper, we describe an algorithm called Fast Marching Watersheds that segments a triangle mesh into visual parts. This computer vision algorithm leverages a human vision th...
: This paper presents a novel representation for three-dimensional objects in terms of affine-invariant image patches and their spatial relationships. Multi-view constraints associ...
Fred Rothganger, Svetlana Lazebnik, Cordelia Schmi...
In this paper, we propose a novel and efficient approach for active unsurpervised texture segmentation. First, we show how we can extract a small set of good features for texture ...
We present a method for extracting dense features from stereo and motion sequences. Our dense feature is defined symmetrically with respect to both images, and it is extracted dur...