In this work, we introduce a novel implicit representation of shape which is based on assigning to each pixel a probability that this pixel is inside the shape. This probabilistic...
In the last decades several cost aggregation methods aimed at improving the robustness of stereo correspondence within local and global algorithms have been proposed. Given the re...
Federico Tombari, Stefano Mattoccia, Luigi di Stef...
We propose a technique for cheap and efficient acquisition of mesostructure normal maps from specularities, which only requires a simple LCD monitor and a digital camera. Coded il...
Yannick Francken, Tom Cuypers, Tom Mertens, Jo Gie...
Sparse features have traditionally been tracked from frame to frame independently of one another. We propose a framework in which features are tracked jointly. Combining ideas fro...
We present a recursive algorithm for 3D surface reconstruction based on Photometric Stereo in the presence of highlights, and self and cast shadows. We assume that the surface reļ...