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IJRR
2002
129views more  IJRR 2002»
14 years 9 months ago
Deformable Free-Space Tilings for Kinetic Collision Detection
We present kinetic data structures for detecting collisions between a set of polygons that are moving continuously. Unlike classical collision detection methods that rely on bound...
Pankaj K. Agarwal, Julien Basch, Leonidas J. Guiba...
70
Voted
ICMCS
2000
IEEE
99views Multimedia» more  ICMCS 2000»
15 years 1 months ago
Hardware/Software Co-design for Real-Time Physical Modeling
Physical modeling of a mass-spring system allows for realistic object motion and deformation in a virtual environment. Previous work in this type of physical modeling relies on ge...
Benjamin Bishop, Thomas P. Kelliher, Mary Jane Irw...
WSCG
2000
84views more  WSCG 2000»
14 years 10 months ago
New Theory of Pattern Recognition on the Basis of Stochastic Geometry
The article offers a new approach towards the construction of recognition features independent of images' displacement or linear deformation. The distinguishing characteristi...
Nikolay G. Fedotov, Luydmila A. Shulga
JVCA
2000
144views more  JVCA 2000»
14 years 9 months ago
Virtual 3D Sculpting
This paper presents a virtual sculpting method for interactive 3D object deformation. The method is based on the use of an electronic glove. A parametric control hand surface defi...
Janis P. Y. Wong, Rynson W. H. Lau, Lizhuang Ma
CVPR
2000
IEEE
15 years 11 months ago
A Semi-Automatic Method for Resolving Occlusion in Augmented Reality
Realistic merging of virtual and real objects requires that the augmented patterns be correctly occluded by foreground objects. In this paper, we propose a semi-automatic method f...
Vincent Lepetit, Marie-Odile Berger