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DIGRA
2005
Springer
15 years 11 months ago
Socially Adaptable Games
This paper introduces the concept of Social Adaptability, a characteristic of games that are explicitly designed to function in changing social environments, and provides initial ...
Daniel Eriksson, Staffan Björk, Johan Peitz
151
Voted
DIGRA
2005
Springer
15 years 11 months ago
Push. Play: An Examination of the Gameplay Button
At the center of the video game experience is the interface. Before a player grabs the first powerup or meets the first obstacle, the would-be-adventurer must accept the limitatio...
Stephen Griffin
DIGRA
2005
Springer
15 years 11 months ago
The Expressions of Colours
A whole world is presented in front of the eyes of a gamer. This world has shapes and colours. What do colours transmit? Is this considered in digital games? These are the main is...
Veronica Zammitto
DIGRA
2005
Springer
15 years 11 months ago
Immersion in Game Atmospheres for the Video Game Heritage Preservation
The video game heritage is being preserved especially on the Web: comments, screenshots, sounds, videos, etc. But one important element is missing: the environment in which we pla...
Nicolas Esposito
DIGRA
2005
Springer
15 years 11 months ago
Towards the unification of intuitive and formal game concepts with applications to computer chess
A general technique is proposed to deal with the formalization of intuition and human-oriented concepts in competition thinking games like chess, such as defensive play, attack, t...
Ariel Arbiser