Previous object code compression schemes have employed static and semiadaptive compression algorithms to reduce the size of instruction memory in embedded systems. The suggestion ...
In First Person Shooter (FPS) games the Round Trip Time (RTT), i.e., the sum of the network delay from client to server and the network delay from server to client, impacts the ga...
Natalie Degrande, Danny De Vleeschauwer, Robert E....
Several CSCW studies have shown that coordination of work in hospitals is particular challenging, and that clinicians put much effort into maintaining mutual awareness on the flo...
Jakob E. Bardram, Thomas Riisgaard Hansen, Mads S&...
Groupware communicates by sending messages across the network, and groupware programmers use a variety of formats for these messages, such as XML, plain text, or serialized object...
Carl Gutwin, Christopher Fedak, Mark Watson, Jeff ...
This paper presents a two-stage compression method for accelerating GPU-based volume rendering of time-varying scalar data. Our method aims at reducing transfer time by compressin...