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CASES
2006
ACM
16 years 1 months ago
Adaptive object code compression
Previous object code compression schemes have employed static and semiadaptive compression algorithms to reduce the size of instruction memory in embedded systems. The suggestion ...
John Gilbert, David M. Abrahamson
CONEXT
2006
ACM
16 years 1 months ago
Modeling ping times in first person shooter games
In First Person Shooter (FPS) games the Round Trip Time (RTT), i.e., the sum of the network delay from client to server and the network delay from server to client, impacts the ga...
Natalie Degrande, Danny De Vleeschauwer, Robert E....
CSCW
2006
ACM
16 years 1 months ago
AwareMedia: a shared interactive display supporting social, temporal, and spatial awareness in surgery
Several CSCW studies have shown that coordination of work in hospitals is particular challenging, and that clinicians put much effort into maintaining mutual awareness on the flo...
Jakob E. Bardram, Thomas Riisgaard Hansen, Mads S&...
CSCW
2006
ACM
16 years 1 months ago
Improving network efficiency in real-time groupware with general message compression
Groupware communicates by sending messages across the network, and groupware programmers use a variety of formats for these messages, such as XML, plain text, or serialized object...
Carl Gutwin, Christopher Fedak, Mark Watson, Jeff ...
GRAPHITE
2006
ACM
16 years 1 months ago
Two-stage compression for fast volume rendering of time-varying scalar data
This paper presents a two-stage compression method for accelerating GPU-based volume rendering of time-varying scalar data. Our method aims at reducing transfer time by compressin...
Daisuke Nagayasu, Fumihiko Ino, Kenichi Hagihara
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