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2006
ACM
15 years 6 months ago
The benefits of third-person perspective in virtual and augmented reality?
Instead of the reality in which you can see your own limbs, in virtual reality simulations it is sometimes disturbing not to be able to see your own body. It seems to create an is...
Patrick Salamin, Daniel Thalmann, Fréd&eacu...
93
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W4A
2006
ACM
15 years 6 months ago
Physical usability and the mobile web
This paper examines the degree of overlap between for physical ease of access on the Web in general, and physical ease of use on the mobile Web. There differences in the basic int...
Shari Trewin
102
Voted
W4A
2006
ACM
15 years 6 months ago
Opening up access to online documents using essentiality tracks
This paper discusses extensions to the previously developed “essentiality and proficiency” approach to increasing usability and accessibility of websites. The existing approa...
Matthew T. Atkinson, Jatinder Dhiensa, Colin H. C....
96
Voted
W4A
2006
ACM
15 years 6 months ago
Designing beneath the surface of the web
At its most basic, the web allows for two modes of access: visual and non-visual. For the most part, our design attention is focused on making decisions that affect the visual, or...
Sarah Horton
125
Voted
3DPVT
2006
IEEE
251views Visualization» more  3DPVT 2006»
15 years 4 months ago
Line-Based Structure from Motion for Urban Environments
We present a novel method for recovering the 3D-line structure of a scene from multiple widely separated views. Traditional optimization-based approaches to line-based structure f...
Grant Schindler, Panchapagesan Krishnamurthy, Fran...