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AAI
1998
101views more  AAI 1998»
14 years 11 months ago
Layered Approach to Learning Client Behaviors in the Robocup Soccer Server
In the past few years, Multiagent Systems (MAS) has emerged as an active subfield of Artificial Intelligence (AI). Because of the inherent complexity of MAS, there is much inter...
Peter Stone, Manuela M. Veloso
IVC
2007
191views more  IVC 2007»
14 years 11 months ago
Rotation-invariant and scale-invariant Gabor features for texture image retrieval
Conventional Gabor representation and its extracted features often yield a fairly poor performance in retrieving the rotated and scaled versions of the texture image under query. ...
Ju Han, Kai-Kuang Ma
ISCA
2007
IEEE
161views Hardware» more  ISCA 2007»
15 years 6 months ago
Physical simulation for animation and visual effects: parallelization and characterization for chip multiprocessors
We explore the emerging application area of physics-based simulation for computer animation and visual special effects. In particular, we examine its parallelization potential and...
Christopher J. Hughes, Radek Grzeszczuk, Eftychios...
CHI
2007
ACM
16 years 8 days ago
Speed sonic across the span: building a platform audio game
We describe the design process and initial user study of an audio game created for the visually impaired. Until the advent of 3D graphics games, platform games where the player ju...
Michael A. Oren
VLSID
2007
IEEE
206views VLSI» more  VLSID 2007»
16 years 7 days ago
MAX: A Multi Objective Memory Architecture eXploration Framework for Embedded Systems-on-Chip
Today's feature-rich multimedia products require embedded system solution with complex System-on-Chip (SoC) to meet market expectations of high performance at a low cost and l...
T. S. Rajesh Kumar, C. P. Ravikumar, R. Govindaraj...