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GI
2004
Springer
15 years 3 months ago
Realtime Ray Tracing for Current and Future Games
: Recently, realtime ray tracing has been developed to the point where it is becoming a possible alternative to the current rasterization approach for interactive 3D graphics. With...
Jörg Schmittler, Daniel Pohl, Tim Dahmen, Chr...
BMCBI
2004
150views more  BMCBI 2004»
14 years 9 months ago
Graph-based iterative Group Analysis enhances microarray interpretation
Background: One of the most time-consuming tasks after performing a gene expression experiment is the biological interpretation of the results by identifying physiologically impor...
Rainer Breitling, Anna Amtmann, Pawel Herzyk
DEXAW
2004
IEEE
99views Database» more  DEXAW 2004»
15 years 1 months ago
GI-Cat: a Web Service for Dataset Cataloguing Based on ISO 19115
In this article, we present the GI-Cat web service: a SOAP-based service which provides the basic functionalities for GI dataset cataloguing and access. The introduced GI-Cat data...
Lorenzo Bigagli, Stefano Nativi, Paolo Mazzetti, G...
GI
2004
Springer
15 years 3 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
GI
2004
Springer
15 years 3 months ago
Towards a Framework and a Design Methodology for Autonomic Integrated Systems
: The transition from microelectronics to nanoelectronics reaches physical limits and results in a paradigm shift in the design and fabrication of electronic circuits. The conserva...
Andreas Herkersdorf, Wolfgang Rosenstiel