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GRAPHICSINTERFACE
2001
15 years 2 months ago
Interactive Volume Rendering based on a "Bubble Model"
Balázs Csébfalvi, Eduard Grölle...
69
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GRAPHICSINTERFACE
2001
15 years 2 months ago
Motion Conversion based on the Musculoskeletal System
Taku Komura, Yoshihisa Shinagawa
86
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GRAPHICSINTERFACE
2001
15 years 2 months ago
View-Dependent Particles for Interactive Non-Photorealistic Rendering
Derek Cornish, Andrea Rowan, David P. Luebke
84
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GRAPHICSINTERFACE
2001
15 years 2 months ago
Tunneling for Triangle Strips in Continuous Level--of--Detail Meshes
This paper describes a method of building and maintaining a good set of triangle strips for both static and continuous level
A. James Stewart
105
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GRAPHICSINTERFACE
2001
15 years 2 months ago
3D Mesh Compression Using Fixed Spectral Bases
We show how to use fixed bases for efficient spectral compression of 3D meshes. In contrast with compression using variable bases, this permits efficient decoding of the mesh. The...
Zachi Karni, Craig Gotsman