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GRAPHICSINTERFACE
2003
13 years 7 months ago
Learning from Games: HCI Design Innovations in Entertainment Software
Computer games are one of the most successful application domains in the history of interactive systems. This success has come despite the fact that games were ‘separated at bir...
Jeff Dyck, David Pinelle, Barry Brown, Carl Gutwin
GRAPHICSINTERFACE
2003
13 years 7 months ago
Portrait: Generating Personal Presentations
The rise of email and instant messaging as important tools in the professional workplace has created changes in how we communicate. One such change is that these media tend to red...
James Fogarty, Jodi Forlizzi, Scott E. Hudson
GRAPHICSINTERFACE
2003
13 years 7 months ago
Mixed Initiative Interactive Edge Detection
Interactive edge detection is used in both graphics art tools and in tools for building anatomical models from serially sectioned images. To build models, contours are traced and ...
Eric Neufeld, Haruna Popoola, David Callele, David...
GRAPHICSINTERFACE
2003
13 years 7 months ago
Fast Extraction of BRDFs and Material Maps from Images
The high dimensionality of the BRDF makes it difficult to use measured data for hardware rendering. Common solutions to overcome this problem include expressing a BRDF as a sum o...
Rafal Jaroszkiewicz, Michael D. McCool
GRAPHICSINTERFACE
2003
13 years 7 months ago
A Taxonomy of Tasks and Visualizations for Casual Interaction of Multimedia Histories
Many groupware systems now allow people to converse and casually interact through their computers in quite rich ways—through text, images, video, artifact sharing and so on. If ...
Charlotte Tang, Gregor McEwan, Saul Greenberg