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GROUP
2010
ACM
14 years 10 months ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin
GROUP
2010
ACM
14 years 10 months ago
Why it works (when it works): success factors in online creative collaboration
Online creative collaboration (peer production) has enabled the creation of Wikipedia and open source software (OSS), and is rapidly expanding to encompass new domains, such as vi...
Kurt Luther, Kelly E. Caine, Kevin Ziegler, Amy Br...
PSYCHNOLOGY
2010
120views more  PSYCHNOLOGY 2010»
14 years 10 months ago
Exploring Self-Presence in Collaborative Virtual Teams
The concept of self-presence provides a framework for understanding how people connect to virtual self-representations on three distinct levels (body, emotions, and identity). The...
Rabindra Ratan, Béatrice S. Hasler
GROUP
2010
ACM
14 years 10 months ago
Avatars meet meetings: design issues in integrating avatars in distributed corporate meetings
The difficulties remote participants of distributed meetings face are widely recognized. In this paper we describe the design of an avatar-based e-meeting support tool named Olymp...
N. Sadat Shami, Li-Te Cheng, Steven L. Rohall, And...
HICSS
2010
IEEE
154views Biometrics» more  HICSS 2010»
15 years 6 months ago
The Effects of Perceived Visual Aesthetics on Process Satisfaction in GSS Use
Although group support systems (GSS) can potentially have tremendous impacts in helping to solve the challenges faced by organizations and societies today, research to date has pr...
Alex Ivanov, Christoph Schneider