Abstract. Processes of capturing solid geometry features as threedimensional data for analysis, simulation, or reverse engineering require the use of laser-based reverse engineerin...
Neil Littell, Kari Babski-Reeves, Gary McFadyen, J...
Abstract. Covering quality aspects such as usability through the software development life cycle is challenging. These “-ilities” are generally difficult to grasp and usually ...
This paper describes an innovative approach to teaching about human-computer interaction to a large class of students in their third year of a Computer Science major. Because of t...
This paper describes our early work on design and development to support photolurking. Photolurking is browsing and looking at people’s photographs without participating in disc...
With current disciplinary structures and academic priorities, Human– Computer Interaction faces ongoing challenges: is it a discipline in its own right, or simply a sub-disciplin...
Ann Blandford, Rachel Benedyk, Nadia Berthouze, An...