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CHI
2007
ACM
15 years 10 months ago
Project massive: self-regulation and problematic use of online gaming
A longitudinal design was employed to collect three waves of survey data over a 14 month period from 2790 online gamers. Respondents were asked questions about their gaming activi...
A. Fleming Seay, Robert E. Kraut
CHI
2007
ACM
15 years 10 months ago
Mobile interaction with visual and RFID tags: a field study on user perceptions
In this paper, we present a study of user perceptions on mobile interaction with visual and RFID tags. Although mobile interaction with tags has been proposed in several earlier s...
Dan Greenblatt, Jonna Häkkilä, Kaj M&aum...
CHI
2007
ACM
15 years 10 months ago
Do life-logging technologies support memory for the past?: an experimental study using sensecam
We report on the results of a study using SenseCam, a "lifelogging" technology in the form of a wearable camera, which aims to capture data about everyday life in order ...
Abigail Sellen, Andrew Fogg, Mike Aitken, Steve Ho...
CHI
2007
ACM
15 years 10 months ago
Exploring patterns of social commonality among file directories at work
We studied files stored by members of a work organization for patterns of social commonality. Discovering identical or similar documents, applications, developer libraries, or oth...
John C. Tang, Clemens Drews, Mark Smith, Fei Wu, A...
CHI
2007
ACM
15 years 10 months ago
Mobile kits and laptop trays: managing multiple devices in mobile information work
A study at a large IT company shows that mobile information workers frequently migrate work across devices (here: smartphones, desktop PCs, laptops). While having multiple devices...
Antti Oulasvirta, Lauri Sumari