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CGF
1998
213views more  CGF 1998»
14 years 12 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
92
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SIAMCOMP
2002
124views more  SIAMCOMP 2002»
14 years 12 months ago
The Nonstochastic Multiarmed Bandit Problem
Abstract. In the multiarmed bandit problem, a gambler must decide which arm of K nonidentical slot machines to play in a sequence of trials so as to maximize his reward. This class...
Peter Auer, Nicolò Cesa-Bianchi, Yoav Freun...
PVLDB
2008
131views more  PVLDB 2008»
14 years 11 months ago
Learning to create data-integrating queries
The number of potentially-related data resources available for querying -- databases, data warehouses, virtual integrated schemas -continues to grow rapidly. Perhaps no area has s...
Partha Pratim Talukdar, Marie Jacob, Muhammad Salm...
TSMC
2008
117views more  TSMC 2008»
14 years 10 months ago
Discovery of High-Level Behavior From Observation of Human Performance in a Strategic Game
This paper explores the issues faced in creating a sys-4 tem that can learn tactical human behavior merely by observing5 a human perform the behavior in a simulation. More specific...
Brian S. Stensrud, Avelino J. Gonzalez
PVLDB
2010
129views more  PVLDB 2010»
14 years 10 months ago
iGraph: A Framework for Comparisons of Disk-Based Graph Indexing Techniques
Graphs are of growing importance in modeling complex structures such as chemical compounds, proteins, images, and program dependence. Given a query graph Q, the subgraph isomorphi...
Wook-Shin Han, Jinsoo Lee, Minh-Duc Pham, Jeffrey ...