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GAMEON
2003
15 years 2 months ago
Automatic Acquisition of Actions for Animated Agents
The generation of animated human figures especially in crowd scenes has many applications in such domains as the special effects industry, computer games or for the simulation of ...
Adam Szarowicz, Marek Mittmann, Paolo Remagnino, J...
71
Voted
GRAPHICSINTERFACE
2003
15 years 2 months ago
Portrait: Generating Personal Presentations
The rise of email and instant messaging as important tools in the professional workplace has created changes in how we communicate. One such change is that these media tend to red...
James Fogarty, Jodi Forlizzi, Scott E. Hudson
111
Voted
ICAI
2003
15 years 2 months ago
Collaborative Agents for C2 Teamwork Simulation
– Existing team training software often requires that trainees be organized as physical teams and the members of the same team be trained at the same time. To demonstrate that te...
Dianxiang Xu, Michael S. Miller, Richard A. Volz, ...
85
Voted
NIPS
2003
15 years 2 months ago
Predicting Speech Intelligibility from a Population of Neurons
A major issue in evaluating speech enhancement and hearing compensation algorithms is to come up with a suitable metric that predicts intelligibility as judged by a human listener...
Jeff Bondy, Ian C. Bruce, Suzanna Becker, Simon Ha...
NIPS
2003
15 years 2 months ago
Attractive People: Assembling Loose-Limbed Models using Non-parametric Belief Propagation
The detection and pose estimation of people in images and video is made challenging by the variability of human appearance, the complexity of natural scenes, and the high dimensio...
Leonid Sigal, Michael Isard, Benjamin H. Sigelman,...