Field usability research involves observing people in their own environments—for example, workplaces, homes, and schools—to learn their normal or natural behavior. Through fie...
Adapting graphical user interface (GUI) to meet higher level of usability for users is one of the most interesting questions of today’s mobile computation. Users should have GUI ...
We present methods for inferring the cost of interrupting users based on multiple streams of events including information generated by interactions with computing devices, visual ...
We describe a Markov chain method for sampling from the distribution of the hidden state sequence in a non-linear dynamical system, given a sequence of observations. This method u...
In this paper we describe the first stand-alone Augmented Reality (AR) system with self-tracking running on an unmodified personal digital assistant (PDA) with a commercial camera...