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DAGM
2003
Springer
15 years 2 months ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
CVPR
2003
IEEE
15 years 11 months ago
Shape-From-Silhouette of Articulated Objects and its Use for Human Body Kinematics Estimation and Motion Capture
Shape-From-Silhouette (SFS), also known as Visual Hull (VH) construction, is a popular 3D reconstruction method which estimates the shape of an object from multiple silhouette ima...
German K. M. Cheung, Simon Baker, Takeo Kanade
ICRA
2003
IEEE
110views Robotics» more  ICRA 2003»
15 years 2 months ago
Modelling of the human paralysed lower limb under FES
— The new generation of implanted neuroprostheses allows muscles to be controlled with fine accuracy, high selectivity and the repeatability of the muscle’s response can be ach...
David Guiraud, Philippe Poignet, Pierre-Brice Wieb...
FLAIRS
2003
14 years 11 months ago
Advantages of Brahms for Specifying and Implementing a Multiagent Human-Robotic Exploration System
We have developed a model-based, distributed architecture that integrates diverse components in a system designed for lunar and planetary surface operations: an astronaut’s spac...
William J. Clancey, Maarten Sierhuis, Charis Kaski...
CHI
2003
ACM
15 years 9 months ago
Dating example for information architecture
This paper provides the documented explanations of our submitted poster to CHI 2003 about the process of Information Architecture (IA). The general theme of CHI 2003 was to delive...
Ray Henderson, TaRan Wilson, Miyuki Shimbo