Studies of cursor trajectories can help explain performance differences in "point and click" tasks. As users can have different difficulties with moving the cursor to a ...
Displaying and navigating information on a large screen can be a challenge and has resulted in a variety of techniques such as text summarization and fisheye. An additional challe...
This paper presents the design and testing of Kana Warrior, a new interface for basic Japanese character recognition based on a game-style user interface. Kana Warrior is a game d...
Screen space is a limited resource for computer users-multiple monitors are one means of workspace expansion, and "virtual desktops" are yet another way to increase scre...
Existing gesture-interface research has centered on controlling the user’s primary task. This paper explores the use of gestures to control secondary tasks while user is focused...