We present a new approach to the modeling and deformation of a human or virtual character’s arms and legs. Each limb is represented as a set of ellipsoids of varying size interp...
Dae-Eun Hyun, Seung-Hyun Yoon, Myung-Soo Kim, Bert...
In this paper, we describe an algorithm called Fast Marching Watersheds that segments a triangle mesh into visual parts. This computer vision algorithm leverages a human vision th...
We discuss the preliminary use of a visualization tool called Interactive Timeline Viewer (ItLv) in visualizing and exploring a collection of art works by Pablo Ruiz Picasso. Our ...
This paper presents a way of improving computerbased with lifelike presence in learning environment. The approach combines Intelligent Tutoring Systems with research on human emot...
This paper describes a two-stage system for the recognition of postage meter values. A feed-forward Neural Abstraction Pyramid is initialized in an unsupervised manner and trained...