Recent research has explored ways to obtain and use knowledge of person-object interactions. We present a novel pair of wearables, a glove and a bracelet, that detect when users i...
Kenneth P. Fishkin, Matthai Philipose, Adam D. Rea
This paper describes a wearable augmented reality (AR) system using invisible visual markers. Some AR systems use visual markers in order to measure the position and orientation o...
As noted almost a decade ago, HCI (Human-Computer Interaction) aspects of visual language environments are under-developed. This remains a fact, in spite of the central role playe...
This paper presents a hybrid geometrical-physical, plastic deformation technique applicable for solids, in the context of a car simulation game. This technique doesn’t aim to be...
“diorama table “ is an interactive table installation. People place physical objects on the table and projected elements such as trains, cars, houses, and trees appear and are...