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ICCSA
2005
Springer
15 years 5 months ago
Realistic Skeleton Driven Skin Deformation
Abstract. Skeleton driven animation is a popular method for the animation of deformable human and creature characters. The main advantage is its computational performance. However ...
X. S. Yang, Jian J. Zhang
INTETAIN
2005
Springer
15 years 5 months ago
COMPASS2008: Multimodal, Multilingual and Crosslingual Interaction for Mobile Tourist Guide Applications
COMPASS2008 is a general service platform developed to be utilized as the tourist and city explorers assistant within the information services for the Beijing Olympic Games 2008. T...
Ilhan Aslan, Feiyu Xu, Hans Uszkoreit, Antonio Kr&...
INTETAIN
2005
Springer
15 years 5 months ago
Adding Playful Interaction to Public Spaces
Public spaces are interactive by the very fact that they are designed to be looked at, walked around, and used by multitudes of people on a daily basis. Architects design such spac...
Amnon Dekel, Yitzhak Simon, Hila Dar, Ezri Tarazi,...
INTETAIN
2005
Springer
15 years 5 months ago
Getting the Story Right: Making Computer-Generated Stories More Entertaining
Abstract. In this paper we describe our efforts to increase the entertainment value of the stories generated by our story generation system, the Virtual Storyteller, at the levels...
Katri Oinonen, Mariët Theune, Anton Nijholt, ...
IWANN
2005
Springer
15 years 5 months ago
Modeling Neural Processes in Lindenmayer Systems
Computing in nature as is the case with the human brain is an emerging research area in theoretical computer science. The present paper’s aim is to explore biological neural cell...
Carlos Martín-Vide, Tseren-Onolt Ishdorj