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ACMACE
2005
ACM
15 years 7 months ago
AI middleware as means for improving gameplay
Current commercial AI middleware are still far from being a generic and flexible tool for developing computer games. Also the literature lacks proposals in this field. In this w...
Börje Karlsson, Bruno Feijó
CHI
2005
ACM
16 years 6 months ago
Conversing with the user based on eye-gaze patterns
Motivated by and grounded in observations of eye-gaze patterns in human-human dialogue, this study explores using eye-gaze patterns in managing human-computer dialogue. We develop...
Pernilla Qvarfordt, Shumin Zhai
CHI
2005
ACM
16 years 6 months ago
Evaluating an ambient display for the home
We present our experiences with evaluating an ambient display for the home using two different evaluation techniques: the recently proposed `Heuristic Evaluation of Ambient Displa...
Sunny Consolvo, Jeffrey Towle
CHI
2005
ACM
15 years 7 months ago
Dealing with system response times in interactive speech applications
In this user study, we address several open issues in the design of waiting cues for system response time (SRT) in interactive telephony speech applications. User observations and...
Peter Fröhlich
CHI
2005
ACM
15 years 7 months ago
Improving revisitation in fisheye views with visit wear
The distortion caused by an interactive fisheye lens can make it difficult for people to remember items and locations in the data space. In this paper we introduce the idea of vis...
Amy Skopik, Carl Gutwin