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STORYTELLING
2005
Springer
15 years 11 months ago
An Emotional Architecture for Virtual Characters
This paper presents the mechanisms proposed by a generic cognitive architecture for virtual characters with emotional influenced behaviors, called cognitiva, to maintain behavior ...
Ricardo Imbert, Angélica de Antonio
AAAI
2006
15 years 7 months ago
Using an Ontology for Knowledge Acquisition
We describe an approach to distributed knowledge acquisition using an ontology. The ontology is used to represent and reason about soldier performance. These methods are embedded ...
Stacy Lovell, Webb Stacy
BMCBI
2005
106views more  BMCBI 2005»
15 years 6 months ago
A multistep bioinformatic approach detects putative regulatory elements in gene promoters
Background: Searching for approximate patterns in large promoter sequences frequently produces an exceedingly high numbers of results. Our aim was to exploit biological knowledge ...
Stefania Bortoluzzi, Alessandro Coppe, Andrea Biso...
187
Voted
BMCBI
2005
163views more  BMCBI 2005»
15 years 6 months ago
CoaSim: A flexible environment for simulating genetic data under coalescent models
Background: Coalescent simulations are playing a large role in interpreting large scale intraspecific sequence or polymorphism surveys and for planning and evaluating association ...
Thomas Mailund, Mikkel H. Schierup, Christian N. S...
ICCV
2005
IEEE
16 years 8 months ago
Actions as Space-Time Shapes
Human action in video sequences can be seen as silhouettes of a moving torso and protruding limbs undergoing articulated motion. We regard human actions as three-dimensional shapes...
Moshe Blank, Lena Gorelick, Eli Shechtman, Michal ...