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ACMACE
2005
ACM
15 years 11 months ago
Gaming on the edge: using seams in ubicomp games
Outdoor multi-player games are an increasingly popular application area for ubiquitous computing, supporting experimentation both with new technologies and new user experiences. T...
Matthew Chalmers, Marek Bell, Barry Brown, Malcolm...
APGV
2005
ACM
106views Visualization» more  APGV 2005»
15 years 11 months ago
Visibility of temporal blur on a gaze-contingent display
The spatio-temporal characteristics of the human visual system vary widely across the visual field. Many studies that have investigated these characteristics were limited to the ...
Michael Dorr, Thomas Martinetz, Martin Böhme,...
IUI
2005
ACM
15 years 11 months ago
ComicKit: acquiring story scripts using common sense feedback
At the Media Lab we are developing a resource called StoryNet, a very-large database of story scripts that can be used for commonsense reasoning by computers. This paper introduce...
Ryan Williams 0002, Barbara Barry, Push Singh
IUI
2005
ACM
15 years 11 months ago
Doubleshot: an interactive user-aided segmentation tool
In this paper, we describe an intelligent user interface designed for camera phones to allow mobile users to specify the object of interest in the scene simply by taking two pictu...
Tom Yeh, Trevor Darrell
IUI
2005
ACM
15 years 11 months ago
Generating semantic contexts from spoken conversation in meetings
SemanticTalk is a tool for supporting face-to-face meetings and discussions by automatically generating a semantic context from spoken conversations. We use speech recognition and...
Jürgen Ziegler, Zoulfa El Jerroudi, Karsten B...