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SIGDOC
2005
ACM
15 years 11 months ago
Sensorium games: usability considerations for pervasive gaming
The Sensorium family of games provides a platform and environment for multiplayer games in a pervasive environment. Each player is equipped with a mote, which (along with those of...
S. N. I. Mount, Elena I. Gaura, Robert M. Newman
UIST
2005
ACM
15 years 11 months ago
Artistic resizing: a technique for rich scale-sensitive vector graphics
When involved in the visual design of graphical user interfaces, graphic designers can do more than providing static graphics for programmers to incorporate into applications. We ...
Pierre Dragicevic, Stéphane Chatty, David T...
SIGSOFT
2005
ACM
16 years 6 months ago
Combining self-reported and automatic data to improve programming effort measurement
Measuring effort accurately and consistently across subjects in a programming experiment can be a surprisingly difficult task. In particular, measures based on self-reported data ...
Lorin Hochstein, Victor R. Basili, Marvin V. Zelko...
HAPTICS
2005
IEEE
15 years 11 months ago
A Closest Point Algorithm for Parametric Surfaces with Global Uniform Asymptotic Stability
— We present an algorithm that determines the point on a convex parametric surface patch that is closest to a given (possibly moving) point. Any initial point belonging to the su...
Volkan Patoglu, R. Brent Gillespie
ICCV
2005
IEEE
15 years 11 months ago
An Integrated Framework for Image Segmentation and Perceptual Grouping
This paper presents an efficient algorithm for image segmentation and a framework for perceptual grouping. It makes an attempt to provide one way of combining bottomup and top-do...
Zhuowen Tu