In this study, we propose two algorithms for measuring the distance between shape boundaries. In the algorithms, shape boundary is represented by the Beam Angle Statistics (BAS), w...
Visual information overload is a threat to the interpretation of displays presenting large data sets or complex application environments. To combat this problem, researchers have ...
Anthony Tang, Peter McLachlan, Karen Lowe, Chalapa...
This paper describes Squidball, a new large-scale motion capture based game. It was tested on up to 4000 player audiences last summer at SIGGRAPH 2004. It required the construction...
Christoph Bregler, Clothilde Castiglia, Jessica De...
First person games are computer games, in which the user experiences the virtual game world from an avatar’s view. This avatar is the user’s alter ego in the game. In this pape...
We present COHIBIT, an edutainment exhibit for theme parks in an ambient intelligence environment. It combines ultimate robustness and simplicity with creativity and fun. The visit...
Alassane Ndiaye, Patrick Gebhard, Michael Kipp, Ma...