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ACMACE
2005
ACM
15 years 5 months ago
SymBall: camera driven table tennis for mobile phones
We present a table tennis game concept, implemented for Symbian OS/Series 60 mobile phones, using the phone's integrated camera as the main game controller. The game demonstr...
Mika Hakkarainen, Charles Woodward
CHI
2005
ACM
16 years 7 days ago
A living laboratory for the design and evaluation of ubiquitous computing technologies
We introduce the PlaceLab, a new "living laboratory" for the study of ubiquitous technologies in home settings. The PlaceLab is a tool for researchers developing context...
Stephen S. Intille, Kent Larson, Jennifer Beaudin,...
CHI
2005
ACM
16 years 7 days ago
I saw this and thought of you: some social uses of camera phones
This paper presents aspects of a study into how and why people use camera phones. The study examined people's intentions at the time of image capture and subsequent patterns ...
Tim Kindberg, Mirjana Spasojevic, Rowanne Fleck, A...
CHI
2005
ACM
16 years 7 days ago
Awareness systems: known results, theory, concepts and future challenges
The Community Bar is a groupware tool supporting informal awareness and casual interaction for small communities of intimate collaborators. Its conceptual design is primarily base...
Panos Markopoulos, Boris E. R. de Ruyter, Wendy E....
CHI
2005
ACM
16 years 7 days ago
A study of preferences for sharing and privacy
We describe studies of preferences about information sharing aimed at identifying fundamental concerns with and at understanding how people might abstract the details of sharing i...
Judith S. Olson, Jonathan Grudin, Eric Horvitz