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ICCV
2003
IEEE
16 years 1 days ago
Surface Reconstruction by Integrating 3D and 2D Data of Multiple Views
Surface representation is needed for almost all modeling and visualization applications, but unfortunately, 3D data from a passive vision system are often insufficient for a tradi...
Maxime Lhuillier, Long Quan
ICCV
2003
IEEE
16 years 1 days ago
Multiple-cue Illumination Estimation in Textured Scenes
In this paper, we present a method that integrates cues from shading, shadow and specular reflections for estimating directional illumination in a textured scene. Texture poses a ...
Yuanzhen Li, Stephen Lin, Hanqing Lu, Heung-Yeung ...
ICCV
2003
IEEE
16 years 1 days ago
Using Specularities for Recognition
Recognition systems have generally treated specular highlights as noise. We show how to use these highlights as a positive source of information that improves recognition of shiny...
Margarita Osadchy, David W. Jacobs, Ravi Ramamoort...
ICCV
2003
IEEE
16 years 1 days ago
Polarization-based Inverse Rendering from a Single View
This paper presents a method to estimate geometrical, photometrical, and environmental information of a singleviewed object in one integrated framework under fixed viewing positio...
Daisuke Miyazaki, Robby T. Tan, Kenji Hara, Katsus...
ICCV
2003
IEEE
16 years 1 days ago
How To Deal with Point Correspondences and Tangential Velocities in the Level Set Framework
In this paper, we overcome a major drawback of the level set framework: the lack of point correspondences. We maintain explicit backward correspondences from the evolving interfac...
Jean-Philippe Pons, Gerardo Hermosillo, Renaud Ker...