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ICGA
2007
102views Optimization» more  ICGA 2007»
13 years 6 months ago
Using Bitboards for Move Generation in Shogi
In this paper it will be explained how to use bitboards for move generation in shogi. In chess, bitboards have been used in most strong programs because of the easy representation...
Reijer Grimbergen
ICGA
2007
85views Optimization» more  ICGA 2007»
13 years 6 months ago
Searching Solitaire in Real Time
This article presents a new real-time heuristic search method for planning problems with distinct stages. Our multistage nested rollout algorithm allows the user to apply separate...
Ronald Bjarnason, Prasad Tadepalli, Alan Fern
ICGA
2007
157views Optimization» more  ICGA 2007»
13 years 6 months ago
Computing "Elo Ratings" of Move Patterns in the Game of Go
Abstract. Move patterns are an essential method to incorporate domain knowledge into Go-playing programs. This paper presents a new Bayesian technique for supervised learning of su...
Rémi Coulom