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ICML
2004
IEEE
15 years 11 months ago
Communication complexity as a lower bound for learning in games
A fast-growing body of research in the AI and machine learning communities addresses learning in games, where there are multiple learners with different interests. This research a...
Vincent Conitzer, Tuomas Sandholm
95
Voted
ICML
2004
IEEE
15 years 11 months ago
Text categorization with many redundant features: using aggressive feature selection to make SVMs competitive with C4.5
Text categorization algorithms usually represent documents as bags of words and consequently have to deal with huge numbers of features. Most previous studies found that the major...
Evgeniy Gabrilovich, Shaul Markovitch
ICML
2004
IEEE
15 years 11 months ago
Robust feature induction for support vector machines
The goal of feature induction is to automatically create nonlinear combinations of existing features as additional input features to improve classification accuracy. Typically, no...
Rong Jin, Huan Liu
ICML
2004
IEEE
15 years 11 months ago
Convergence of synchronous reinforcement learning with linear function approximation
Synchronous reinforcement learning (RL) algorithms with linear function approximation are representable as inhomogeneous matrix iterations of a special form (Schoknecht & Merk...
Artur Merke, Ralf Schoknecht
86
Voted
ICML
2004
IEEE
15 years 3 months ago
Active learning using pre-clustering
The paper is concerned with two-class active learning. While the common approach for collecting data in active learning is to select samples close to the classification boundary,...
Hieu Tat Nguyen, Arnold W. M. Smeulders