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CRITICAL
2005
14 years 11 months ago
Palpable time for heterogeneous care communities
This paper describes an ongoing design experience conducted in the Neonatal Intensive Care Unit for Premature Newborns. The specificity and the delicateness of such a setting prov...
Erik Grönvall, Patrizia Marti, Alessandro Pol...
CRITICAL
2005
14 years 11 months ago
Involving non-players in pervasive games
In traditional computer games, it is not uncommon for the game world to be inhabited by numerous computergenerated characters, Non-Player Characters (NPCs). In pervasive games, pl...
Jenny Niemi, Susanna Sawano, Annika Waern
CW
2005
IEEE
14 years 11 months ago
Using a Floating Origin to Improve Fidelity and Performance of Large, Distributed Virtual Worlds
Large Virtual Worlds (VWs) are increasingly common in the computer graphics areas of simulation, games, geospatial or scientific visualisation. In such VWs, simulated motion of th...
Chris Thorne
DAC
2005
ACM
14 years 11 months ago
Minimizing peak current via opposite-phase clock tree
Although a lot of research efforts have been made in the minimization of the total power consumption caused by the clock tree, no attention has been paid to the minimization of th...
Yow-Tyng Nieh, Shih-Hsu Huang, Sheng-Yu Hsu
81
Voted
DAC
2005
ACM
14 years 11 months ago
Timing-driven placement by grid-warping
Grid-warping is a recent placement strategy based on a novel physical analogy: rather than move the gates to optimize their location, it elastically deforms a model of the 2-D chi...
Zhong Xiu, Rob A. Rutenbar