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100
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CVPR
2010
IEEE
15 years 9 months ago
A Game-Theoretic Approach to Fine Surface Registration without Initial Motion Estimation
Surface registration is a fundamental step in the reconstruction of three-dimensional objects. This is typically a two step process where an initial coarse motion estimation is fo...
Andrea Albarelli, Andrea Torsello, Emanuele Rodol
112
Voted
CVPR
2010
IEEE
15 years 9 months ago
Combining Discriminative and Generative Methods for 3D Deformable Surface and Articulated Pose Reconstruction
Historically non-rigid shape recovery and articulated pose estimation have evolved as separate fields. Recent methods for non-rigid shape recovery have focused on improving the a...
Mathieu Salzmann, Raquel Urtasun
128
Voted
CVPR
2010
IEEE
15 years 9 months ago
SPEC Hashing: Similarity Preserving algorithm for Entropy-based Coding
Searching approximate nearest neighbors in large scale high dimensional data set has been a challenging problem. This paper presents a novel and fast algorithm for learning binary...
Ruei-Sung Lin, David Ross, Jay Yagnik
97
Voted
CVPR
2010
IEEE
15 years 8 months ago
Non-Rigid Structure from Locally-Rigid Motion
We introduce locally-rigid motion, a general framework for solving the M-point, N-view structure-from-motion problem for unknown bodies deforming under orthography. The key idea i...
Jonathan Taylor, Allan Jepson, Kyros Kutulakos
ICPR
2010
IEEE
15 years 7 months ago
Hand Pointing Estimation for Human Computer Interaction Based on Two Orthogonal-Views
Hand pointing has been an intuitive gesture for human interaction with computers. Big challenges are still posted for accurate estimation of finger pointing direction in a 3D spac...
Kaoning Hu, Shaun Canavan, Lijun Yin