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WSCG
2004
190views more  WSCG 2004»
15 years 1 months ago
Scalable Compression and Rendering of Textured Terrain Data
Several sophisticated methods are available for efficient rendering of out-of-core terrain data sets. For huge data sets the use of preprocessed tiles has proven to be more effici...
Roland Wahl, Manuel Massing, Patrick Degener, Mich...
ICIP
2004
IEEE
16 years 1 months ago
A generic method for generating multispectral filter arrays
The technology of color filter arrays (CFA) has been widely used in the digital camera industry since it provides several advantages like low cost, exact registration, and strong ...
Lidan Miao, Hairong Qi, Wesley E. Snyder
ECCV
2004
Springer
16 years 1 months ago
The Least-Squares Error for Structure from Infinitesimal Motion
We analyze the least?squares error for structure from motion with a single infinitesimal motion ("structure from optical flow"). We present asymptotic approximations to ...
John Oliensis
ICIP
2004
IEEE
16 years 1 months ago
Robust ego-motion estimation and 3d model refinement using depth based parallax model
We present an iterative algorithm for robustly estimating the egomotion and refining and updating a coarse, noisy and partial depth map using a depth based parallax model and brig...
Amit K. Agrawal, Rama Chellappa
VIS
2004
IEEE
153views Visualization» more  VIS 2004»
16 years 1 months ago
Anisotropic Volume Rendering for Extremely Dense, Thin Line Data
Many large scale physics-based simulations which take place on PC clusters or supercomputers produce huge amounts of data including vector fields. While these vector data such as ...
Gregory L. Schussman, Kwan-Liu Ma