This paper proposes a robust estimation and validation framework for characterizing local structures in a positive multi-variate continuous function approximated by a Gaussian-base...
Abstract. This paper discusses the iso-disparity surfaces for general stereo configurations. These are the surfaces that are observed at the same resolution along the epipolar line...
This article proposes a solution of the Lambertian Shape From Shading (SFS) problem by designing a new mathematical framework based on the notion of viscosity solutions. The power ...
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Hardware-accelerated direct volume rendering of unstructured volumetric meshes is often based on tetrahedral cell projection, in particular, the Projected Tetrahedra (PT) algorith...