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PRESENCE
2007
167views more  PRESENCE 2007»
15 years 4 months ago
TimbreFields: 3D Interactive Sound Models for Real-Time Audio
We describe a methodology for Virtual Reality designers to capture and resynthesize the variations in sound made by objects when we interact with them through contact such as touc...
Richard Corbett, Kees van den Doel, John E. Lloyd,...
PUC
2007
173views more  PUC 2007»
15 years 4 months ago
Situated play in a tangible interface and adaptive audio museum guide
This paper explores the design issues of situated play within a museum through the study of a museum guide prototype that integrates a tangible interface, audio display, and adapti...
Ron Wakkary, Marek Hatala
137
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PUC
2007
164views more  PUC 2007»
15 years 4 months ago
Designing home availability services
Abstract We have explored the challenges of designing domestic services to help family and friends determine mutually agreeable times to call. In our first study, we identified a...
Kristine S. Nagel, Ja-Young Sung, Gregory D. Abowd
BIB
2010
89views more  BIB 2010»
15 years 4 months ago
Knowledge-based data analysis comes of age
The emergence of high-throughput technologies for measuring biological systems has introduced problems for data interpretation that must be addressed for proper inference. First, ...
Michael F. Ochs
IJIEM
2010
171views more  IJIEM 2010»
15 years 3 months ago
eConsent: provenance, use and future role
The use of information technology to manage patient consent is an important emerging area of research in health data management. This paper identifies literature, technological ad...
Sophie Cockcroft