We present a model to support the design, analysis, and comparison of games through the use of game design patterns, descriptions of reoccurring interaction relevant to game play....
Many disciplines of multimedia and communication go towards ubiquitous computing and hands free- or no-touch interaction with computers. Application domains in this direction invol...
Abstract. Estimation of 3D hand pose is useful in many gesture recognition applications, ranging from human-computer interaction to automated recognition of sign languages. In this...
We present a 2-way selection method to select objects in a physical environment with a novel feedback and transfer of control mechanism. A modulated laser pointer signal sent from ...
Abstract. Networked embedded systems are composed of a large number of components that interact with the physical world via a set of sensors and actuators, have their own computati...