“Smart Things” are commonly understood as wireless ad-hoc networked, mobile, autonomous, special purpose computing appliances, usually interacting with their environment impli...
Any VR scenario should offer a certain degree of nonlinearity or openness regarding the story progress as a consequence of the interaction with the user. In this paper we propose ...
This paper is a summary of the author’s thesis that presents a model and an environment for recovering the high level design of legacy software systems based on user defined ar...
To programmatically discover and interact with services in ubiquitous computing environments, an application needs to solve two problems: (1) is it semantically meaningful to inte...
With the emergence of modularized componentbased electronic services, such as Web Services and semantically tagged services, Individual Service Provisioning, wherein any user can ...