We present two instantiations of generic Interactive State Machines (ISMs) with mobility features which are useful for modeling and verifying dynamically changing mobile systems. I...
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
Interacting State Machines (ISMs) are used to model reactive systems and to express and verify their properties. They can be seen both as automata exchanging messages simultaneousl...
We study what kind of differentiation can be achieved using DiffServ without admission control and using a relative services approach, i.e. the rate of the flow should be in propor...
In this paper, we study the opacity property of verifiably encrypted signatures (VES) of Boneh et al. (proposed in Eurocrypt 2003). Informally, opacity implies that although some...