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VMV
2007
219views Visualization» more  VMV 2007»
15 years 6 months ago
GPU Rendering of Secondary Effects
In this paper we present an efficient data structure and algorithms for GPU ray tracing of secondary effects like reflections, refractions and shadows. Our method extends previo...
Kai Bürger, Stefan Hertel, Jens Krüger, ...
145
Voted
ICCCN
2007
IEEE
15 years 12 months ago
Interplay of Security and Reliability using Non-uniform Checkpoints
Real time applications such as military aircraft flight control systems and online banking are critical with respect to security and reliability. In this paper we presented a way ...
Kiranmai Bellam, Raghava K. Vudata, Xiao Qin, Zili...
IJVR
2007
123views more  IJVR 2007»
15 years 5 months ago
There-Reality: Selective Rendering in High Fidelity Virtual Environments
—There-reality environments are those virtual environments which evoke the same perceptual response from a viewer as if they were actually present, or there, in the real scene be...
Alan Chalmers, Kurt Debattista, Georgia Mastoropou...
CVPR
2007
IEEE
16 years 7 months ago
Shadow Removal in Front Projection Environments Using Object Tracking
When an occluding object, such as a person, stands between a projector and a display surface, a shadow results. We can compensate by positioning multiple projectors so they produc...
Samuel Audet, Jeremy R. Cooperstock
KDD
2007
ACM
149views Data Mining» more  KDD 2007»
16 years 6 months ago
Partial example acquisition in cost-sensitive learning
It is often expensive to acquire data in real-world data mining applications. Most previous data mining and machine learning research, however, assumes that a fixed set of trainin...
Victor S. Sheng, Charles X. Ling