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PPOPP
2009
ACM
16 years 6 months ago
Atomic quake: using transactional memory in an interactive multiplayer game server
Transactional Memory (TM) is being studied widely as a new technique for synchronizing concurrent accesses to shared memory data structures for use in multi-core systems. Much of ...
Adrián Cristal, Eduard Ayguadé, Fera...
PERCOM
2009
ACM
16 years 27 days ago
A Mobile Product Recommendation System Interacting with Tagged Products
— This paper presents a concept that enables consumers to access and share product recommendations using their mobile phone. Based on a review of current product recommendation m...
Felix von Reischach, Florian Michahelles, Dominiqu...
SI3D
2009
ACM
16 years 27 days ago
A novel page-based data structure for interactive walkthroughs
Given a data layout of a large walkthrough scene, we present a novel and simple spatial hierarchy on the disk-pages of the layout that has notable advantages over a conventional s...
Behzad Sajadi, Yan Huang, Pablo Diaz-Gutierrez, Su...
CSE
2009
IEEE
16 years 26 days ago
Modeling User Perception of Interaction Opportunities for Effective Teamwork
—This paper presents a model of collaborative decision-making for groups that involve people and computer agents. The model distinguishes between actions relating to participants...
Ece Kamar, Ya'akov Gal, Barbara J. Grosz
WIAMIS
2009
IEEE
16 years 25 days ago
Adaptive gesture recognition in Human Computer Interaction
An adaptive, invariant to user performance fluctuation or noisy input signal, gesture recognition scheme is presented based on Self Organizing Maps, Markov Models and Levenshtein...
George Caridakis, Kostas Karpouzis, Athanasios I. ...