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OZCHI
2009
ACM
16 years 27 days ago
Brute force interactions: leveraging intense physical actions in gaming
People use a wide range of intensity when interacting with computers, spanning from subtle to brute force. However, computer interfaces so far have mainly focused on interactions ...
Florian Mueller, Stefan Agamanolis, Frank Vetere, ...
EICS
2009
ACM
16 years 19 days ago
User evaluation of OIDE: a rapid prototyping platform for multimodal interaction
The Open Interface Development Environment (OIDE) was developed as part of the OpenInterface (OI) platform, an open source framework for the rapid development of multimodal intera...
Marilyn Rose McGee-Lennon, Andrew Ramsay, David K....
HCI
2009
15 years 3 months ago
Partially Observable Markov Decision Process (POMDP) Technologies for Sign Language Based Human-Computer Interaction
Sign language (SL) recognition modules in human-computer interaction systems need to be both fast and reliable. In cases where multiple sets of features are extracted from the SL d...
Sylvie C. W. Ong, David Hsu, Wee Sun Lee, Hanna Ku...
OZCHI
2009
ACM
16 years 27 days ago
Towards an ethical interaction design: the issue of including stakeholders in law-enforcement software development
In the public sector (particularly in the UK in light of recent reforms i.e. the Local Government Act 2000, etc.) a greater degree of accountability and public involvement or inte...
Patrick G. Watson, Penny Duquenoy, Margaret Brenna...
GCB
2009
Springer
154views Biometrics» more  GCB 2009»
15 years 10 months ago
Comparative Identification of Differential Interactions from Trajectories of Dynamic Biological Networks
Abstract: It is often challenging to reconstruct accurately a complete dynamic biological network due to the scarcity of data collected in cost-effective experiments. This paper ad...
Zhengyu Ouyang, Mingzhou Song