We present a technique in which physical controls have both normal and voice-enabled activation styles. In the case of the latter, knowledge of which physical control was activate...
Most studies on tilt based interaction can be classified as point-designs that demonstrate the utility of wrist-tilt as an input medium; tilt parameters are tailored to suit the s...
Mahfuz Rahman, Sean Gustafson, Pourang Irani, Srir...
In this article, we address some of the issues concerning emotion recognition from processing physiological signals captured by bio-sensors. We discuss some of our preliminary resu...
Tessa Verhoef, Christine L. Lisetti, Armando Barre...
The input vocabulary for touch--screen interaction on handhelds is dramatically limited, especially when the thumb must be used. To enrich that vocabulary we propose to discrimina...
The force-update-rate requirements of transparent rendering of virtual environments are in conflict with the computational cost required for computing complex interactions betwee...