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FDG
2009
ACM
15 years 2 months ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
CANDT
2009
15 years 1 months ago
The conference room as a toolbox: technological and social routines in corporate meeting spaces
HCI, CSCW, and ubicomp researchers have developed new technologies and interaction techniques to support collaboration, ranging from electronic whiteboards to software supporting ...
Christopher Plaue, John T. Stasko, Mark Baloga
GROUP
2009
ACM
15 years 1 months ago
GroupMind: supporting idea generation through a collaborative mind-mapping tool
Collaborative brainstorming can be a challenging but important part of creative group problem solving. Mind-mapping has the potential to enhance the brainstorming process but has ...
Patrick C. Shih, David H. Nguyen, Sen H. Hirano, D...
ATAL
2009
Springer
14 years 11 months ago
Efficient physics-based planning: sampling search via non-deterministic tactics and skills
Motion planning for mobile agents, such as robots, acting in the physical world is a challenging task, which traditionally concerns safe obstacle avoidance. We are interested in p...
Stefan Zickler, Manuela M. Veloso
BCSHCI
2009
14 years 11 months ago
Measuring the influence of social abilities on acceptance of an interface robot and a screen agent by elderly users
Personal robots and screen agents can be equipped with social abilities to facilitate interaction. This paper describes our research on the influence of these abilities on elderly...
Marcel Heerink, Ben J. A. Kröse, Bob J. Wieli...